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Vowel Length From Latin to Romance

By Michele Loporcaro

This book "draws on extensive empirical data, including from lesser known varieties" and "puts forward a new account of a well-known diachronic phenomenon."


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Letter Writing and Language Change

Edited By Anita Auer, Daniel Schreier, and Richard J. Watts

This book "challenges the assumption that there is only one 'legitimate' and homogenous form of English or of any other language" and "supports the view of different/alternative histories of the English language and will appeal to readers who are skeptical of 'standard' language ideology."



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Journal Title: ReCALL
Volume/Issue:   24 / 3
Date: 2012
Table of Contents: Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing
by DongpingZheng, KristiNewgarden, Michael F.Young
pp 339-360

Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis
by MarkPeterson
pp 361-380

Gaming as extramural English L2 learning and L2 proficiency among young learners
by Liss KerstinSylvén, PiaSundqvist
pp 302-321

Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics
by FrederikCornillie, GeraldineClarebout, PietDesmet
pp 257-278

The semiotic ecology and linguistic complexity of an online game world
by StevenLThorne, IngridFischer, XiaofeiLu
pp 279-301

Affordances for second language learning in World of Warcraft
by PaulS.Rama, RebeccaW.Black, ElizabethVan Es, MarkWarschauer
pp 322-338

Publisher: Cambridge University Press
Linguistic Field(s): Applied Linguistics
Discourse Analysis
Pragmatics
Text/Corpus Linguistics
Language Acquisition
Subject Language(s): Dutch
English
Spanish
Swedish
 
LL Issue: 23.4118